New Scene
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| Here is a new town i made, which will provide the first quest |
Layout for my game
The story of the game consists of a Great Danger that is
found in the Rock Mountains, where local villagers have ventured to find
riches. Unfortunately, none of these curious villagers return, which makes people
worried about their safety. Your character is then asked (YOU MUST!) by the
mayor to somehow find out what happened to these lost villagers, since the
villagers are to afraid to continue their daily activities and supply the town
with supplies.
The plot of the game will be broken down into three
significant portions; the location of the four keys, finding the hidden shield,
and ultimately defeating the three bosses’. The four keys will be found north,
south, east, and west of the town. The shield will be found a secret room that
will be located in one of the scenes (not yet determined) and will be very
helpful when fighting the boss’s. The boss’s will be broken down into warrior,
mage, and archer; with each only dealing damage with weapons within their
classes (warrior can only take damage from swords, and etc.).
In terms of artwork, I grabbed a few examples from a site I found during last semester, which held great looking pixel art characters (posted below).
I wanted to try to import the idea of traps, with some being noticeable and others not. My idea of a noticeable trap within my game is a prefab attached to a wall that shoots out balls that consist of fire. Some ideas of unnoticeable traps are hard to see how in the ground where spikes attack when stepped upon, and some sort of “poison” fake looking health potion which surface throughout your journey.